V for Vicious Project:

Underground Magazine. Performance Research.

“Although the erotic relationship may seem to exist freely, on its own terms, among the distorted social relationships of a bourgeois society, it is, in fact, the most self-conscious of all human relationships — a direct confrontation of two beings whose actions in the bed are wholly determined by their acts when they are out of it.”

— Angela Carter, The Sadeian Woman

About.

V4Zine is an Open World Magazine surveying Analog-Digital and Cyber-Liminal Game Mechanics shaping Identity and Social Mobility in the Fetish Industry. 

Game Mechanics.

Who we are in the bedroom is part of an Ascribed Status assigned based on established hierarchies of class, race, gender, and labor. V4Zine explores the relationship between the Shadow of Erotic Identity and Ascribed Status from a Technocritical, Cyberfeminist lens:

What appears as Self (Desire, Value, Belief) is really just Habit — the subconscious performativity of Conditioning, Epigenetics, and culturally sanctioned Power Dynamics. Erotic Identity is not a private experience but the extension of an existing Social Order; however, in the Fetish Industry, Erotic Identity isn’t assigned, it is chosen, crafted, claimed in real time.

In Virtual Spaces, a shift from Vicarious to Active Role Play on Social Platforms creates Play-Test Reality as part of a Self-Directed Neurotechnological Training Ground.

Nuance.

In the Internet Age, to be is to be constantly Optimizing, catering to the Market, and prioritizing the Consumer:

The exploration of Identity and Social Mobility calls for a Nuanced distinction between Erotic Identity and Branded Identity, Empowerment and Power Exchange, and the Role of Consumer in Intimate Partner Dynamics, examining the unique social, economic, political, and psychological variables that define Virtual Reality.

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